![]() From there, Wind and magic damage will get you through the rest of the line up, with a sprinkle of Water if you'd like for Crystal Snail (Wind works just as well). Have an opening team of magical Monsters, with at least one Fire damaging Monster to knock out the Grummy. After a monologue about shifting, the Alchemist challenges the Hero to a Keeper Duel. Reaching the top, the Hero finds Zosimos, an Alchemist with the stolen Koi that is shifted. To the right, the Caretaker is found beaten and distressed as his prized Koi is no longer with him. Once the tower reaches its peak, Kanko can also be battled by lighting the Pipe in the left room at the top of the tower. The Champion Monster Qilin must also be defeated to raise the tower. Sobre o jogo: Escolha seu familiar espectral e siga os passos de seus ancestrais para se tornar um guardião de monstros e salvar o santuário.Embarque em uma. Each tick mark is a rating point for that specific stat. There are five Stat ratings indicated by the symbols Sword, Staff, Shield, Heart, and Potion. ![]() To reach the sun, a series of puzzles must be completed to lower the water in the aqueducts, and raise the tower section by section. This page contains a general overview of how combat functions in the game, as well as laying out the basics behind how stats are calculated and how they function. The Caretaker says something is interfering with the balance of the Sun Palace, and to meet him further into the Palace to investigate.Īfter working their way through the Sun Palace to meet with the Caretaker, he tells them that whoever is responsible for upsetting the balance of the Sun Palace has also lowered the main tower, preventing access to the Eagle's sun at the top. ![]() When the Hero first enter the Sun Palace, they come across the Caretaker and his Koi.
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